Vox machina vestiges3/2/2023 ![]() How to Use the Vestiges of Divergence in Any Dungeons & Dragons Campaign Over time, with use and through a specific DM-determined deed or action, vestiges can become exalted, which increases their already incredible power to legendary proportions. Through specific deeds and/or actions (usually determined by the DM beforehand), vestiges first reach an awakened state that grants them incredible power. ![]() One of the most interesting things about the Vestiges is that they are generally dormant upon discovery. The Mighty Nein managed to uncover a tenth vestige known as Dwueth’var (or The Star Razor), and in the Exandria Unlimited mini-campaign, the party found the Circlet of Barbed Vision. Vox Machina also managed to unearth the Wreath of the Prism, but it was taken by Arkhan the Cruel. Vox Machina uncovered eight of the Vestiges of Divergence during their campaign, including Cabal’s Ruin, Deathwalker’s Ward, Fenthras, Mythicarver, Plate of the Dawnmartyr, the Spire of Conflux, Whisper and the Titanstone Knuckles. Though the vestiges were lost or hidden away over time, they retained their power even after the Calamity ended, though the power itself laid dormant and in need of awakening. They wove that power into legendary magic items blessed (or cursed) by the gods themselves and then offered to rising heroes who became champions of the gods. See also Dragon Prince Netflix Renews FanFavorite Series for Four More SeasonsĪrchmages on both sides of the war began gathering power from the intense overflow of magic created by these epic battles. Historically, their inability to join forces and work side by side made them much easier to deal with, but united (even for a short time) they posed a major threat to the world, its people and the gods themselves. The Calamity saw the dark forces, known by all as the Betrayer Gods (or the Demon Princes), band together for a short time against the Prime Deities. It isn’t uncommon for world settings in D&D to have suffered through some historical cataclysm, and for Exandria that world-altering event was known as the Calamity. What Are Critical Role’s Vestiges of Divergence? Now, with Tal’dorei Campaign Setting Reborn, Critical Role fans can bring these treasures into their own D&D campaigns and enjoy the benefits they provide. ![]() To defeat Thordak and his band of nasty chromatic dragons, Vox Machina needed immeasurable power, which they began accumulating in a series of long forgotten, legendary magical items known as the Vestiges of Divergence. In campaign one, Vox Machina found themselves going toe to toe with the Chroma Conclave, led by a red dragon named Thordak, who dubbed himself the Cinder King when he began wreaking havoc on Emon. Mercer dedicated his efforts to crafting the world his players explore in their live-stream Dungeons & Dragons campaigns, establishing an immersive and believable universe complete with vibrant landscapes, heartwarming NPCs and tumultuous history. The lore of Critical Role’s world of Exandria has been carefully plotted and constructed for years by Dungeon Master Matthew Mercer. You Are Reading : How to Add Critical Roles Vestiges of Divergence to Your D&D Campaign ![]() The powerful Vestiges of Divergence have been hidden all across Critical Role’s world, and they can be incorporated into your own D&D game. How to Add Critical Role’s Vestiges of Divergence to Your D&D Campaign ![]()
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